stellaris do hive minds need amenities. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. stellaris do hive minds need amenities

 
 The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenitystellaris do hive minds need amenities  Hive minds severely lack amenities jobs, lead to low happiness and stability

Hive Minds are. We have evolved for some level of conflict. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. This is a common complaint, and easily answered. you cannot do that, non gestalt pops will always be enslaved or purged/displaced (unless rogue servitor/driven assimilator) Oh, you mean once you conquered them. And last but not least: Hiveminds have terrible civics. Combining the last two, generally playing a Hive Mind that isn't a Devouring Swarm or a pacifistic isolationist is kind of pointless, because as soon as you conquer a planet, you start purging anyway, with all the diplomatic maluses that entails. While they include things like entertainment or art, they're also good roads or hospitals. So 18ish miner jobs at about 6 each. If you put the same investment into unity, as hive mind, that you do into. AI Empire’s don’t hate you for purging through displacement. Thanks goodness, hivemind habitats are a lot better than those of regular empires. How to get amenities as Hivemind. ; About Stellaris Wiki; Mobile view Yes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. spudwalt Voidborne • 2 yr. Hiveminds Synapse drones produce their. ; About Stellaris Wiki; Mobile viewA couple of ideas that come to mind are an infectious agent being spread to the major nodes of the hive to rewrite it to the paragons design or a psychic individual joining themselves to the hive under false pretenses with the intention of forcing the hive to their design once the link is established. Also you can use the "city district" to get more maintenance drones. Strength of Legions is D-tier and next to useless. AKA using caretakers to play Optimus Prime: The faction. Jump to latest Follow Reply. Hive-Minds tend to play in a pretty isolationist way, only concerned about the hive surviving and thriving. Now if they intentionally banned this form of data. Many Voices. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. The ascension paths, Prosperity, and Supremacy are just better than the other traditions. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. Also the +5% pop growth is modest, but helpful none the less. I really do not like the trade system in stellaris: in terms of no energy strat every trade worker produces 50% for nothing and you have to take care of your trade route - hive can take even isolated systems in the space and do not have to. Hive Mind Ideas. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. 1) The hive-mind is, as stated in the dev diary, incompatible with the psionic path because, on one hand, it is already connected to the psi dimension (forgot what it was called) and exists in it, but is incapable of true ascension because that seems to be individual ascension of the members of the species, i. Stellaris Gestalt Civics explained and ranked into a tier list. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. Then I consume every world I see. Apples and oranges. 3) Hive Consciousness (Happiness): This is a continuation of the concepts above, and is a way to incorporate bonuses to happiness to actually provide some kind of benefit to Hive Minds. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. GeneraIFlores • 3 mo. I bring Order to the Chaos. AKA using caretakers to play Optimus Prime: The faction. 407K subscribers in the Stellaris community. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. Unsure of the optimal acension perk choices, but Hive Worlds are definitely worth getting for their production boost. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. Not really, no. gestalts do not have factions, and thus, produce less unity. Bearing in mind that "Fanatic Purifiers" were originally an AI personality that emerged from a very particular set of government traits, I think it would be not unreasonable to assume that the "Hive Mind" government is intended to replace the "Hive Mind" AI personality- i. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. Yes, Hive Worlds are superior to Ocean worlds even for Hydrocentric Aquatic pops. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. Or siefi style you could allow a hive mind to exist in your empire and serve it for what ever. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. And last but not least: Hiveminds have terrible civics. The idea behind the origin seemed to be that it would grow stronger and provide itself more utility as it gained more and more powerful subordinates, and the fact that it can create its own vassals, as a hive mind, makes it seem like this aspect of its overall goal set is. For a hive mind, that 50% bonus to pop growth is standard and on every planet, with the straight boost from being. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. The whole command structure is. ago. the mindless drones would have. Thread starter nrader; Start date Jun 5, 2018; Jump to latest Follow Reply Menu. Also the Ascetic Civic we will take reduces pop amenity usage. ago. In the context of machines, amenities do not. as the title says, I need some in-depth tips on how to play a necrophage – hive mind faction (non-lithoid, with catalytic processing). Counterintuitive, but true. "We believe that our constructors were in fact gods" Wormhole FTL. Natural Neural Network is a honourable mention for the research options to roll the techs you want as a hive to start snowballing, but I only pick it for. A single organism, where every part that *looks* independent is really no more independent than our fingers. The Hive Mind is probably the weakest empire type right now. I do have a cousin who enjoys hive mind (i guess he doesnt mind how inferior those bios are to machines) and he seems to do fine with em. 2 per Job with the Versatility Tradition. Once you can do this you will snow ball out of control. 75 empire size. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. Important because Stellaris is very much a front-loaded game where. As a driven assimilator, you will not be able to assimilate hiveminds. Mar 29, 2020 @ 7:29pm. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. Originally posted by Esoteric Reference: Yeah -30 isn't a big deal. Methone. Talented. 20. r/Stellaris. Having just finished a run using a Progenitor Hive, I have a few thoughts. Just completed a play through as a hive mind, it felt pretty bad having to give up multiple building slots to keep your amenities above 0. I am the brain that controls them. More on Ascetic later. spudwalt Voidborne • 2 yr. Even if you are a peacefull hivemind the deviancy becomes a problem when your planets starts getting to around 80 pops, you need two sentinel buildings around 100 (At least my empire did, how the empire is built might off course effect it). Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Mar 6, 2019. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. First, hive minds have the strength of having reduced effects of sprawl: this effect is enhanced in the cybernetic path due to the effects of cyborg tradition tree. )Stellaris 3. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. One mind with many bodies, one mind that decides everything by itself without the need of consensus or deliberation between parts. While they include things like entertainment or art, they're also good roads or hospitals. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. 10. Irrassian isn't even bad for hive minds though. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. However! I have been thinking i need to try hive mind soon. 0 base robot build speed, which becomes 3. This page was last edited on 11 February 2020, at 18:14. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Content is available under Attribution-ShareAlike 3. For simplicity sake. 4 on the Machine World, a total of 1. The most you can do, if you go genetic. r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. ago. In a sense you are technically correct that hive minds might need to build more maintenance depots, but this is not going to cripple your output of anything. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. Crypto1. Hive minds need more flavor as they are currently lacking compared to machines and other empires. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). If you want to assimilate enemy pops, you have to take the generic modification ascendancy. DO NOT build them up. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. Consumer Goods would be art, jewelry, video games, etc. Yeah, you can't "become" a hive mind empire mid-game. Stellaris. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. No factions means no free unity, and that free unity matters. The others have more niche uses as a first pick. Mind you we do get +10 amenities for an upkeep of 2 energy (if both jobs are filled) with the basic "hospital". All Discussions. Not only that, it reduces your drones’ need for amenities. . , and gives more grow. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. A singular mind, a or entity, spread out over many bodies. I believe the basic pop AI will try to balance amenities automatically. Synths are fully conscious in theory and act as individuals. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vatsOf course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. Hive minds are weaker than default or machine empires. It doesn't make any sense for them to have ethic attraction because. Rapid expansion and overwhelming force is the name of the gameHive minded lithoids don't get increased average lifespans - and you'd actually be more likely to have a leader die early on you as lithoid. The Zerg are a hive mind, though, and their deal is that they would have both genetic and psionic ascension paths at once, which wouldn't be possible in Stellaris. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. Even the 0% habitability planets can provide pop growth and assembly. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. Man, the Hive Minds can use a big overhaul. They also don't use the happiness mechanic (except Rogue Servitors. In this Stellaris guide video featuring @KomradTruck we will break down the Progen. 8 free (compared to 20. A hive planet, a mining world, and a fortress world at least. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. A big nerf on Maintenance jobs right at the start of 2. If all amenities-providing jobs are filled, its likely the AI thinks that the planet doesn't have a good enough base. Prosperity, Expansion and Discovery are all viable imo, just depends on your play style and setup. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. 25 unity, depending on which way is easier. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. Oct 29, 2021 @ 8:28pm. Machine empires are a different story, but the biological Hive Minds are kinda bad. Business, Economics, and Finance. I am the brain that controls them. The are a single mind gestalt consciousness. And the same is true for Machine Intelligences as well. Ascetic is the best (excluding the two that make you genocidal) civic for hives, needing to employ less Maintenance Drones is great and the extra habitability is nice. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. Blue ones that increase habitability will let you hit 100% habitability on all worlds. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. Sep 30, 2021. The only way I would do unruly, is if I keep empire sprawl (primarily pops. , and gives more grow. This does, in fact, make them plural, rather than singular. etc. That is weak for a Hive Mind already, a default empire would top those numbers. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. 84. And when the advisor says "Enemies occupied our Nest" and "Crushing an Hostile Hive" it's pretty easy to see that a full Organic shipset and city set with new mechanics is pretty much needed. Lets look at the crazy pop assembly availble to hive mind empires! Join me in my first Stellaris multiplayer in the new patch, as. There is a difference between "cut off from hive mind" and "over admin cap". Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. Methone. 2 per Job with the Versatility Tradition. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. They remain biological, but gain the "cybernetic" trait which gives them extra habitability and leader lifespan. The BEST way to play Hive Mind IMHO is via Complex's Forgotten Queens unofficial expansion mod, which adds a ton of great stuff to help you get the chitter in your chicken dinner. Why hive-minds produce so much less unity than regular empires? Even if we forgot about ecumenopolises (but we don't), regular empires still produces more unity, and when empire gets bigger, the unity production also gets bigger, and all due to factions. Having a blast vassalizing folks and forcing them into my hegemony federation. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). Yes, lowered the spawn chance for the system, but if you have the system and you get to it first, it's a 100% chance to get him. No factions means no free unity, and that free unity matters. You only need 1 amenities build 1 habitat district and 1 mineral synergy building to complete the hab. Galactic force projection galactic wonders, master builders and hive worlds. This page was last edited on 11 February 2020, at 18:14. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. [9] Or hive mind pops can produce 0. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Ascetic is fine, but keeping up with amenities is usually not a problem. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. 0 unless otherwise noted. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. Then I consume every world I see. Really really bad. 1. Keep your amenities positive and disable as many maintenance drones as you can. But automation is still rather terrible at this. ago Yes 3 Pikmin_Hut_Employee • 2 yr. Yeah, Hive minds need to be fleshed out more. thank god you were a hive, -50% happiness is crippling for anyone else. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. However, I have some questions. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. Machine Empires do not have to worry about producing food or consumer goods, they do not have to keep their pops happy, they get +1 pop when colonizing from the get go, they do not have to deal with factions, they have an easy time with ameneties, their leaders are immortal due to being machines, they can colonize all worlds right away due to the +200% habitability they get and they get. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. If I'm going to have a pop work a job, isn't it better to just have 2 pops work the unity job than 1 pop work the clerk job?The need for mineral increases even further if using a lithoid hive. Its all about the pops in stellaris. [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. I have met several machine consciousness-es and hive minds that just wanted to get along decently. 2. your machine pops need amenities because for them the amenities are spare parts. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. This will make amenities production more efficient in early game - Build Autochton monuments. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. They act like Xenomorphs. Another way to think of a hive mind might be that you have a species of. Astasia. That helps when I'm trying to get to Evolutionary Mastery techs faster. While the best hive minds can get without tech is 1 influence/month due to ethics. Does the hive-mind just go, "Oh, those pops over there, on those planets that were just conquered? Yeah, those aren't part of me anymore," or is it more like the control nodes have been disabled and the mindless husks aren't capable of doing anything. Hiveminds Synapse drones produce their. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. Pikmin_Hut_Employee • 2 yr. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. Without me they are a bunch or disparate limbs flailing against each other. I build repair facilities, but it does not help. Fungalloid hive minds get amenities from their unity buildings. I have not tried necrophage hive minds myself yet, but since hive minds can not share planets with other species, I would guess this combination requires a very aggressive playstyle to keep your pops growing. It makes it a lot easier to colonize worlds with low habitability. for the Win in a Galaxy not so far away (it will be HUGE). I'll second emotion emulators being a good pick. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. Hive mind Adviser. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. It’s in moments like this that the game you think you know pretty well slaps you in the face and whispers And as per a few pages ago the interaction with amenities and happiness and approval and stability is considerably more complex. Their bio trophies are happy though). This seems to be the key to actually being able to play the game for Hive Minds. To assimilate biological pops into machines, you need to start as a biological empire, and take the Synthetics tradition tree, which you unlock by taking the Synthetic Evolution ascension perk. Adaptability is useful as 10% more is a +5% growth +5% job production. Ecumemopolis provides districts aimed towards non hive minds. Demographics in a multispecies empire. Which, like all other genocidal civics, is top tier. Content is available under Attribution-ShareAlike 3. Machine Intelligences have a better selection than Hive Minds do. Important because Stellaris is very much a front-loaded game where. One world for a ship building facility. It creates Deviant Drone jobs that suck drones out of productive jobs, and cost a bit of Energy too. Related Topics. Keep your amenities positive and disable as many maintenance drones as you can. [9] Or hive mind pops can produce 0. They're able to explode into the galaxy very quickly and establish a. There is also an event that gives -30 Stability on the colony, which is bad. The Parasitic ones use pops from other empires to grow more native pops. You'll need to prioritize energy production as much as possible to support your empire's growth and. Same for the upcoming cyborg hive minds. Ratio speaking. Empires with the Evolutionary Mastery ascension perk can change the citizenship of hive mind pops to Assimilation,. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. Devouring Swarm Hive Mind with Energy Issues. Due to this I find it rather restrictive that we can't make a proper psionic hive species, but rather we're forced down the biological ascension path. Charismatic, Aesthetic, those are very much god tier for amenities. Stellaris. . In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Lithoid hive minds get +50 years on the back end, but their starting age changes from 10-20 to 50-80, an average of 50 years. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. Hive Mind has no inherent tech civics and so it's suboptimal to focus on science as one. Leaders are one of the best parts of playing as a hive mind. Subspace Ephasis is awesome. LigerZeroPanzer12 • 2 yr. You basically only need farmers, and they produce you Amenities, Energy and Consumer Goods and you wont need Minerals either as you get enough from Mining Stations alone. No Maintenance Drone jobs on Hive districts for no reason. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. Greetings. Hive Minds (Paid Feature) In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. they use synapse drone jobs to increase admin capacity (and also amenities and unity). undercoveryankee. ago. No trade value means to free currency. They didn't have the ethic attraction boost and instead had more unity. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. Once you get that, massive livestock populations no longer directly influence stability. large number of poorly developed planets. My favorite empire in stellaris was always hive mind. 22. They. Which is great since it makes Stellaris' hive-minds the loneliest beings on the universe. ago. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. Unless you really need that +1 to RA and have some tech rush plans then I'd swap it. Hives, as organic pops, suffer all habitability penalties. You get a spawning pool which is similar to the gene clinic, but takes only one pop. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Objulen. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Adaptability is useful as 10% more is a +5% growth +5% job production. Jump to latest Follow Reply. . Main question is if I am able to vassalise people as a hive mind. But hiveminds do have one big weakness, which is having the worst researchers in the game. They are not the all-or-nothing type from before, but they still leave a surplus of those. It takes 4 unemployed drones to produce the ~same research as 1 brain drone (actually more on social), but that brain drone also creates a net -6. Imperial Prerogative, Technological Ascendancy, Mastery of Nature, Voidborne, and Defender of the Galaxy all stand out as options. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. However, the only way I have found, for now, is with situation Organic Singularity. Machine empires already have +50 Energy output day 1. Capured from the Orion beta stream : r/Stellaris. Many Voices. TheMoe. I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. One vision is really good to start with for similar reasons, so good choice there. I'm sure it's much better for an organic hive mind. I don't know about normal empires, but I did math for Hive Minds back in 3. Hive minds work for me, but machine pre-ftl is kind of gash. (Unless they've reworded it in 3. This makes Talented a great trait to have. Starting traits: Positive: Rapid-Breeders (+2), Very Strong (+3) Negative: Non-adaptive (-2), Fleeting (-1) Civics: Devouring Swarm, Divided Attention. Start with technological accention, bio is the next two. r/Stellaris • Hive minds should have ethics. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. Part 1: The Dynamics, They Are a Changin'. You will basically never run out of maintenance drone job positions. ago. The new Holdings system is too great an opportunity to pass here. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. This means it takes 278. And I agree Very Adaptable is dead weight. . especially before you got traditions to reduce pop usage. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). Think of amenities in machine empires as unit maintenance. None. Subspace Ephasis is awesome. Hivemind is something you have to start with.